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While it?s tempting to compare Guild Wars to any number of other fantasy-themed role-playing games, there?s really never been anything quite like it before. It innovatively and successfully combines many of the best, most addictive properties of action RPGs, online RPGs, and competitive multiplayer games in one beautifully produced package, which offers a tremendous lasting value yet none of the monthly fees typically associated with online-only games. The first title from developer ArenaNet, Guild Wars threatens the entire online RPG establishment with its bold design. More importantly, it?s a very impressive game that?s rewarding on many different levels and can be tremendously appealing for any number of reasons. ----Read Full Review
From Gamespot |
I?ve been following and playing MMO games for years now, and for the most part, they?ve essentially been the same type of game. Take a long time grinding, doing "FedEx quests," and traveling; and dealing with server downtime and bugs. Guild Wars has slickly sidestepped most of these issues by being only partly an MMO. The cities and some far-flung locations act has hubs where players can socialize, trade, buy gear, sell loot, and gather up into parties, but everything outside of those relatively small zones is an instanced experience, where you either fly solo, with your four-person party, or with game-controlled henchmen----Read Full Review
From IGN |
When you think of PVP combat in an online RPG, chances are, images of the most degrading forms of griefing come to mind: being teased, chased, ganked, and subsequently corpse-camped by a group of pre-teens with too much time on their hands, and the best equipment farmed gold can buy. Save for the few games built exclusively around PvP combat, the potential for compelling, competitive content is largely squandered on MMOs. So it?s not a moment too soon that Guild Wars comes upon us. ----Read Full Review
From Gamespy |
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