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BLIZZARD ENTERTAINMENT



Most expansion packs are released when the core game?s popularity is beginning to wane, but that?s not really the case with Diablo II: Lord of Destruction. In the time since it was released a full year ago, Diablo II has proven to have a very enduring appeal. Players have continued to pit their characters against the collective forces of hell and debate among themselves about which of the five original character classes is the mightiest. If interest in Diablo II has waned at all since last year, then Lord of Destruction will certainly rekindle it. This official expansion introduces two powerful new character classes and scores of other new features and enhancements that all serve not only to bolster the surprising longevity of Diablo II, but also to improve on virtually every aspect of the game.---- Read Full Review

From Gamespot

 
Diablo II?s popularity is as strong as ever, and Blizzard plans to keep it that way for some time. With the release of the expansion pack Lord of Destruction, Blizzard provides some much-appreciated enhancements to last year?s hack-and-slash wonder. With two new classes, a new Act with six new quests, new magical items up the wazoo, and a double-sized private stash of minor additions and improvements, LoD provides everything a gamer could ask from an expansion pack -- so much so that the price tag is really the only possible excuse a Diablo II fan could give to miss out on the action. ----Read Full Review

From Gamespy
 

One of the more hostile moments in IGN PC?s history has been Dan Adams?s review of Diablo II -- primarily because he?s the sort of guy that believes that games should regularly use more than one mouse button. So this time around to spare Dan the hatemail, the EIC asked a guy who actually liked Diablo II to review the expansion pack. So, as a fan and a critic, I have to say the Lord of Destruction is really good -- Blizzard really revised, tweaked, and added features that will make it a "must buy" for any fan, but there are some serious caveats (actually, only one big one) that you need to be aware of before diving straight in.----Read Full Review

From IGN





Passing judgment on the most eagerly anticipated game of the last few years is no easy task; it?s difficult to set aside prejudices that would sway one?s opinion either way. Let?s face it: Starcraft comes with a great deal of anticipatory baggage, and it would be easy to say that it?s either a huge disappointment or the greatest thing since real-time strategy became a household phrase. Truth is, it?s neither. Weighed on its own merits, Starcraft is an extremely well-crafted game, albeit one with a few notable problems. It doesn?t stray far from the blueprint created by its predecessors (namely the Warcrafts and Command & Conquers), but it is, without a doubt, the best game to ever adhere to that formula. ----Read Full Review

From Gamespot

 

Ground-breaking real-time strategy game that pioneered the concept of dramatically different races in one game. Players choose to control one of three races -- one human and two alien -- in single-player or multiplayer. The human Terrans have the latest in combat technology, including tanks and nukes. The Zerg are vicious slimy organic entities with teeth and carapaces, controlled by a hive mind. The Protoss are ruthless interdimensional robotic entities with powerful shields and energy weapons. Their Carriers and Reavers can unleash swarms of attack drones to complement their smaller numbers of juiced up units. Combine that with a smattering of maps and memorably sound bytes, StarCraft remains the high point of ?90s RTS gaming.----Read Full Review

From IGN

 

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