FLYING LAB SOFTWARE |
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Pirates of the Burning Sea
| Developer |
Flying Lab |
Genre |
Online Role Playing |
| Publisher |
Flying Lab |
Release Date |
n/a |
Set in the raucous 18th century Caribbean, during the heyday of piracy, Pirates of the Burning Sea will let you sail for the major powers of the era (Britain, France, or Spain), as well as for yourself as a, well, pirate. The game will feature both player-versus-player combat and player-versus-environment missions, which will let you build a career as a dread captain on the high seas. The game itself seems to combine the town exploration of a traditional online role-playing game with the stylized world map and travel of Sid Meier?s Pirates!, with a real-time ship-combat mode that?s almost out of a historically based wargame. As such, it?s certainly very different from the traditional online role-playing games, with their foci on fantasy worlds and races, not to mention swords and sorcery.
Fans Site
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Rails Across America
| Developer |
Flying Lab |
Genre |
Strategy |
| Publisher |
Strategy First |
Release Date |
Sep 21, 2001 |
Rails Across America is a game of railroad empires in North America, covering the period from 1830 to the near future. It is a real-time strategy game with a "sim" flavor. Rails allows hundreds of tracks with thousands of trains crossing the continent. Players focus on strategic decisions: where to expand, where to compete, and when to call in favors from government officials, union leaders, and other powerful figures.
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Delta Green
| Developer |
Flying Lab |
Genre |
First-Person Action |
| Publisher |
n/a |
Release Date |
n/a |
It?s official, squad-based action has exploded. What Vengeance of the Blood Angels did years ago, Rogue Spear, Ghost Recon, and Freedom Force have all but perfected. Leading a team into hostile situations, engaging hostile enemies, and then killing with extreme hostility is now impressively realistic and believable, at least as far as gaming is concerned. But the genre still has far to go... But perhaps in persistently traveling forward we might for a moment take a look or even a step back. Whatever happened to the days when we could lead a team of no nonsense regular Joes, but still professional kickers of mucho ass into an area infested by clear and present danger of the abnormal, paranormal variety? Isn?t it high time we once again worry about our frail bodies getting torn limb from limb by a big purple thing rather than ducking and dodging realistic bullets from realistic guns, contending with the online crazed bunny hoppers of the world, or dealing with superpowers? Flying Lab Software thinks so, and Delta Green is the proud waving flag of this thought process.
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