
2005
January Exported Pangya to China
January Extended contract period of With Your Destiny to Thailand
January Exported Granado Espada to Japan
February Exported Pangya to Indonesia
March Made mobile license contract of Pangya
March Exported Neosteam to Japan
March Commercialized Tantra in China and Philippines
2004
January Exported Survival Project to Malaysia and Singapore
January Exported Pangya to Japan
April Pangya awarded the Best Prize of 2004 Digital Contents granted by General
April Officer of Ministry of Information & Communication
April Pangya awarded the Prize of month granted by the Ministry of Culture and Travel
June Strategic alliance with Flagship Studios
June Exported Tantra to Philippines
September Launched a new character product, Power Master Maxman
September Commercialized Tantra V2
September Exported With Your Destiny to 3 countries in Southeast Asia
October Made merchandizing contract of Tantra
October Exported Tantra to Taiwan
November Commercialized Pangya in Japan
November Exported Pangya to Taiwan
December Established JV company, Hanbit Ubiquitous Entertainment with Hitachi
December Pangya awarded the Best Popularity Prize of 2004
2003
July Exported ?Tantra? and ?Survival Project? to Japan
May Exported ?Survival Project?, an online game to Taiwan and Hong Kong
February Exported ? WYD?, an online game to Taiwan
2002
December Exported ? WYD? and ?Survival Project? , online games to China. Won ?Korea Management Association Award? - Entertainment part
September Acquired Edubox Inc.
August Established Joint-venture, Happy Digital, in Chengdu, Sichuan Providence
January Registered KOSDAQ(January 10)
2001
June Registered as a venture company with excellency at the Small & Medium Business Administration in Seoul
January Establish a Digital Campus (Cultivate professional game & animation developers)
2000
June Attracted the biggest sums of investment in the gaming industry (12.1 billion won from major domestic institutional investors such as KTIC M&A and LG Investment &Securities)
1999
October Registered as a venture company with excellency from the Small & Medium Business Administration in Seoul. Established ?Gagamel.com?, a game portal site
June Established the Information Technology Research Institute
(Game Development Team moved into ?Game All-Out Support Center?)
January Established HanbitSoft
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