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Joymax

 

 
1 Moved into Korea Software Supporting center (under Ministry of Information and Communication)
3 Established "Greenzoe", a game developer (registered as a private enterprise)
3 `Selected as a supporting company which pre-makes superb domestic game of 1997 (Ministry of Culture & Tourism, Republic of Korea)
4 Established Joymax Co., Ltd. (converted to a corporation)
 
3 Selected as national policy development & research company:
Research for strategic simulation engine (Ministry of Information
and Communication)
5 Participated in E3 Show (Atlanta, USA)
9 Participated in ECTS 98 exhibition (London, UK)
10 Moved into Songpa venture town
12 Awarded with the prize given by the Minister of Ministry of Information
and Communication in the second multimedia content industrialization contest held by Korea
12 Developed "Harmenian Myth", 3 D animation serviced by
Leading Edge Inc.
12 Designated as a military service exception company
 
1 Exhibited "Final Odyssey", time strategic simulation game
4 `Selected as a supporting company which pre-makes superb domestic game of 1999 (Ministry of Culture & Tourism, Republic of Korea)
5 Exported "Final Odyssey" into Taiwan
6 Exported "Final Odyssey" into Japan (exported real time strategy simulation into Japan for the first time in Korea)
9 Participated in ECTS 99 exhibition (London, UK)
 
1 Acquired a certificate for superb venture company (Small & Medium Business Administration)
6 Established cooperation system with Seoul Movie Co., Ltd (promoted domestic animation gamization business)
12 Exhibited "Atrox", the next generation real time strategy simulation game
12 "Atrox" awarded with prize in the fist digital content held in Daejeun
(Korea IT Industry Promotion Agency)
 
1 "Atrox" selected as a formal game by Ministry of Culture & Tourism, Republic of Korea (qualified as military service exception company)
2 Held "Atrox" pro-league in the title of Ongamenet
(Aired on Ongamenet and Tooniverse)
4 Exported "Atrox" into Taiwan and China
4 Assigned as pro-gamer certificated by Korea Pro Game Association
5 Atrox selected as a formal event in cyber national athletic meeting
(KOC & KSC)
5 Developed "The Myth of Soma", 3 D animation serviced by Comjoy Inc.
5 "Atrox" selected as a superb game of this month (Ministry of Culture & Tourism, Republic of Korea and The Electronic Times)
6 "Atrox" adopted as a formal event of E-sports championship
2001 in Cheonju Expo
6 Made exporting contract of "Atrox" with German language using
countries of Europe such as Germany, Swiss and Australia.
7 Participated in Net Communication 2001 Tokyo(Ministry of Commerce, Industry and Energy and Ministry of Foreign Affairs and Trade)
7 Moved into IT venture tower
7 Exhibited "Tanggu & Ulrasong", a game of arcade type
8 Made exporting contract of "Atrox" with English using countries of
Europe such as U.K. and Island
9 "Tanggu & Ulrasong" awarded with superb prize in
Cheunju game Expo 2001
10 Awarded with prize given by the State Ministry at Atrox event in the first cyber athletic meeting.
11 Held "Tangoo & Ullashong" Family Game Festival (Aired on Ongamenet
& Tooniverse)
12 Exported "ATROX" Into ltaly
 
1 Exhibited "Atrox- New Start" (Updated Version)
1 Held "ATROX" KPGA Open (Aired on MBC GAME)
3 Exported "Tangoo & Ullashong" into Rusia and East Europe
(BUKA Entertainment)
7 Exported "Tangoo & Ullashong" into Poland (MARK software)
7 Exported "Atrox" into Poland (MARK software)
7 Selected as 2002 1st Korea Digital culture & contents technology
development project company (Ministry of Information &
Communication / Ministry of Culture & Tourism)
11 `Silkroad Online" Selected as a supporting company which pre-makes superb domestic game of 2002
(Ministry of Culture & Tourism, Republic of Korea)
11 Joymax made a production cooperation deal to SBS for SBS?s top
rating drama, Age of wonderers to be made as a PC game.
12 Exhibited "Tanggu & Ulrasong II (Sub title : Ungaman save the Shasha!)
 
2 Exhibited The first dramatic action game "Yainsidae"(Age of wonderers)
3 "Yainsidae Plus"(Age of wonderers extension version) service open
5 Entered into a contract with Yahoo Korea for publishing
Silk Road Online in Korea
8 Held a presentation for "Silk Road Online"
8 Released action arcade game, "My Little Fox"
9 Launched "Silk Road Online" Closed Beta Test
 
5 Certified as Superior Technology Company by Koera Technology Credit Guarantee Fund
8 Certified "Silkroad Online" as 2004 Star Project by Korea Culture and Contents Agency
11 Launched "Silkroad Online" Open Beta Test
 
1 "Silkroad Online" was selected official supporting game by IPCA
(Internet PC Culture Association)
3 "Silkroad Online" started closed Beta in China
4 "Silkroad Online" started commercialization in Korea
5 "Silkraod Online" was selected localization supporting online game by KIPA (Korea IT Industry Promotion Agency)
5 "Silkroad Online" contracted License Agreement with Unalis Co. Ltd.,
in Taiwan
5 "Silkroad Online" released as Mobile Game (Consmir Co. Ltd.,)
6 "Silkroad Online" closed Beta service in Taiwan
7 "Silkroad Online" Open Beta service in Taiwan
8 "Silkraod Online" selected as supporting online game for International
Test Bed hosted by KIPA (Korea IT Industry Promotion Agency)
8 "Silkroad Online" contracted License Agreement with GameOn Co., Ltd
in Japan
9 "Silkroad Online" started commercialization in Taiwan
9 "Silkroad Online" selected as a 2005 Digital Contents Award (Ministry
of Information & Communication of Korea)
10 "Silkroad Online" started open beta test in China
10 "Silkroad Online" started closed beta test in Japan
11 "Silkroad Online" started commercialization in China
12 "Silkroad Online" contracted License Agreement with VDC - NET2E in Vietnam
12 "Silkroad Online" started commercialization in Japan
12 "Silkroad Online" selected as a 2005 Korea Game Award on Technology
& Creative Part (Ministry of Culture & Tourism of Korea)



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