|
|
 |
Joymax |
      |

| |
| 1 |
Moved into Korea Software Supporting center (under Ministry of Information and Communication) |
| 3 |
Established "Greenzoe", a game developer (registered as a private enterprise) |
| 3 |
`Selected as a supporting company which pre-makes superb domestic game of 1997 (Ministry of Culture & Tourism, Republic of Korea) |
| 4 |
Established Joymax Co., Ltd. (converted to a corporation) |
|
| |
| 3 |
Selected as national policy development & research company:
Research for strategic simulation engine (Ministry of Information
and Communication) |
| 5 |
Participated in E3 Show (Atlanta, USA) |
| 9 |
Participated in ECTS 98 exhibition (London, UK) |
| 10 |
Moved into Songpa venture town |
| 12 |
Awarded with the prize given by the Minister of Ministry of Information
and Communication in the second multimedia content industrialization contest held by Korea |
| 12 |
Developed "Harmenian Myth", 3 D animation serviced by
Leading Edge Inc. |
| 12 |
Designated as a military service exception company |
|
| |
| 1 |
Exhibited "Final Odyssey", time strategic simulation game |
| 4 |
`Selected as a supporting company which pre-makes superb domestic game of 1999 (Ministry of Culture & Tourism, Republic of Korea) |
| 5 |
Exported "Final Odyssey" into Taiwan |
| 6 |
Exported "Final Odyssey" into Japan (exported real time strategy simulation into Japan for the first time in Korea) |
| 9 |
Participated in ECTS 99 exhibition (London, UK) |
|
| |
| 1 |
Acquired a certificate for superb venture company (Small & Medium Business Administration) |
| 6 |
Established cooperation system with Seoul Movie Co., Ltd (promoted domestic animation gamization business) |
| 12 |
Exhibited "Atrox", the next generation real time strategy simulation game |
| 12 |
"Atrox" awarded with prize in the fist digital content held in Daejeun
(Korea IT Industry Promotion Agency) |
|
| |
| 1 |
"Atrox" selected as a formal game by Ministry of Culture & Tourism, Republic of Korea (qualified as military service exception company) |
| 2 |
Held "Atrox" pro-league in the title of Ongamenet
(Aired on Ongamenet and Tooniverse) |
| 4 |
Exported "Atrox" into Taiwan and China |
| 4 |
Assigned as pro-gamer certificated by Korea Pro Game Association |
| 5 |
Atrox selected as a formal event in cyber national athletic meeting
(KOC & KSC) |
| 5 |
Developed "The Myth of Soma", 3 D animation serviced by Comjoy Inc. |
| 5 |
"Atrox" selected as a superb game of this month (Ministry of Culture & Tourism, Republic of Korea and The Electronic Times) |
| 6 |
"Atrox" adopted as a formal event of E-sports championship
2001 in Cheonju Expo |
| 6 |
Made exporting contract of "Atrox" with German language using
countries of Europe such as Germany, Swiss and Australia. |
| 7 |
Participated in Net Communication 2001 Tokyo(Ministry of Commerce, Industry and Energy and Ministry of Foreign Affairs and Trade) |
| 7 |
Moved into IT venture tower |
| 7 |
Exhibited "Tanggu & Ulrasong", a game of arcade type |
| 8 |
Made exporting contract of "Atrox" with English using countries of
Europe such as U.K. and Island |
| 9 |
"Tanggu & Ulrasong" awarded with superb prize in
Cheunju game Expo 2001 |
| 10 |
Awarded with prize given by the State Ministry at Atrox event in the first cyber athletic meeting. |
| 11 |
Held "Tangoo & Ullashong" Family Game Festival (Aired on Ongamenet
& Tooniverse) |
| 12 |
Exported "ATROX" Into ltaly |
|
| |
| 1 |
Exhibited "Atrox- New Start" (Updated Version) |
| 1 |
Held "ATROX" KPGA Open (Aired on MBC GAME) |
| 3 |
Exported "Tangoo & Ullashong" into Rusia and East Europe
(BUKA Entertainment) |
| 7 |
Exported "Tangoo & Ullashong" into Poland (MARK software) |
| 7 |
Exported "Atrox" into Poland (MARK software) |
| 7 |
Selected as 2002 1st Korea Digital culture & contents technology
development project company (Ministry of Information &
Communication / Ministry of Culture & Tourism) |
| 11 |
`Silkroad Online" Selected as a supporting company which pre-makes superb domestic game of 2002
(Ministry of Culture & Tourism, Republic of Korea) |
| 11 |
Joymax made a production cooperation deal to SBS for SBS?s top
rating drama, Age of wonderers to be made as a PC game. |
| 12 |
Exhibited "Tanggu & Ulrasong II (Sub title : Ungaman save the Shasha!) |
|
| |
| 2 |
Exhibited The first dramatic action game "Yainsidae"(Age of wonderers) |
| 3 |
"Yainsidae Plus"(Age of wonderers extension version) service open |
| 5 |
Entered into a contract with Yahoo Korea for publishing
Silk Road Online in Korea |
| 8 |
Held a presentation for "Silk Road Online" |
| 8 |
Released action arcade game, "My Little Fox" |
| 9 |
Launched "Silk Road Online" Closed Beta Test |
|
| |
| 5 |
Certified as Superior Technology Company by Koera Technology Credit Guarantee Fund |
| 8 |
Certified "Silkroad Online" as 2004 Star Project by Korea Culture and Contents Agency |
| 11 |
Launched "Silkroad Online" Open Beta Test |
|
| |
| 1 |
"Silkroad Online" was selected official supporting game by IPCA
(Internet PC Culture Association) |
| 3 |
"Silkroad Online" started closed Beta in China |
| 4 |
"Silkroad Online" started commercialization in Korea |
| 5 |
"Silkraod Online" was selected localization supporting online game by KIPA (Korea IT Industry Promotion Agency) |
| 5 |
"Silkroad Online" contracted License Agreement with Unalis Co. Ltd.,
in Taiwan |
| 5 |
"Silkroad Online" released as Mobile Game (Consmir Co. Ltd.,) |
| 6 |
"Silkroad Online" closed Beta service in Taiwan |
| 7 |
"Silkroad Online" Open Beta service in Taiwan |
| 8 |
"Silkraod Online" selected as supporting online game for International
Test Bed hosted by KIPA (Korea IT Industry Promotion Agency) |
| 8 |
"Silkroad Online" contracted License Agreement with GameOn Co., Ltd
in Japan |
| 9 |
"Silkroad Online" started commercialization in Taiwan |
| 9 |
"Silkroad Online" selected as a 2005 Digital Contents Award (Ministry
of Information & Communication of Korea) |
| 10 |
"Silkroad Online" started open beta test in China |
| 10 |
"Silkroad Online" started closed beta test in Japan |
| 11 |
"Silkroad Online" started commercialization in China |
| 12 |
"Silkroad Online" contracted License Agreement with VDC - NET2E in Vietnam |
| 12 |
"Silkroad Online" started commercialization in Japan |
| 12 |
"Silkroad Online" selected as a 2005 Korea Game Award on Technology
& Creative Part (Ministry of Culture & Tourism of Korea) |
|
|
|
|
 |
Hot Companies |
 |
|
|
|
|
|