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Joymax

It?s the 7th century AD.
The Tang Dynasty, a mighty unified empire, was in the height of prosperity and expanding its influence to the west. Meanwhile, Islam manifested in the region of Arabia and a religious war for conquering one another was going ahead under the slogan, "Hold the holy Koran in one hand and a sword in the other". At the same time in Europe, a massive chaos was coming close after the fall of the West Rome.
In the time of chaos, Silk Road became an icon to all people: merchants with a get-rich-quick dream, messengers of God to spread the belief of religion, desperados raging in the Silk Road making advantage of the chaos. Silk Road became a symbol of dream and hope to people dreaming of adventures.
Now, the adventurous world is about to open!  

Game Features
  The Mysterious Fantasy World Based on Historic Facts
Centering on the heyday of Silk Road in AD 7, Silk Road is an online RPG embodied with historic facts from documents and records in those days and fictions out of anecdotes, ghost stories, legends and tales. Adopted and applied fictional elements from "108 heroes" and others, "The Thousand and One Nights" from Islam, Greek & Rome Mythology from Europe and the Norse Mythology will enrich the Silk Road?s fantasy world.

  Caravan Trade System
Reviving Silk Road that was the route for trading at the time, users can experience Caravan Trade moving to various mysterious cities in the world.

  Dynamic Real Action Battle System
Utilizing various animation techniques like motion
blending, dynamic animation, etc, live and
dynamic actions and battle scenes are enacted
naturally to physical impacts.

  Triangular Confrontation
Getting over dichotomous confrontation
structure shown as that of other games,
Silk Road adopted an interesting
Triangular Confrontation System:
Merchants on trades, Thieves targeting
the merchants?properties and Hunters trying to
protect the merchants from the Thieves.

  Oasis Community Town Formation
Community towns are formed centering around oases located
in the hubs of trading routes.
Forces to snatch main trading routes and forces fighting
against them develop themselves into various forces like
towns, tribes, herd of thieves, which get to form siege warfare
and strongly bonded communities.

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